The three principles of Universal Design for Learning:


Representation - recognizing and gathering facts in multiple ways such as diagrams, lecture, audio/video tapes, and concept maps. This is the “what” of learning.
Expression- how we organize and express our ideas, planning and performing tasks in many different ways such as plays, art projects, movies, stories, and podcasts. This is the “how” of learning.
Engagement- what interests and motivates the student. This is the “why” of learning.






Examples of Instructional Methods:


Representation- This principle uses the recognition network. It involves recognizing and gathering information. Inspiration software for concept mapping and graphic organizers, videos, flipcharts from Promethean Planet are all good methods for supporting this principle.

Expression- This principle uses the strategic network. It involves organizing the ideas and showing what they know through creating a product based on their interests. It could also mean methods to open access to information such as activated switches and expanded keyboards.

Engagement- This principle uses the affective network and involves motivating the students. When students are interested in the content, instructional method, or make a connection to the information given, they are more engaged and learn better. Giving more choices of the "what and how" of learning, timely feedback, and self-regulation are all example of good instructional practice for engagement.
A successful approach therefore requires providing sufficient alternatives to support learners with very different aptitudes and prior experience in learning to effectively manage their own engagement and affect.